Jam Spread
Made for the Verticode Game Jam 2026
CONTROLS:
A, S, K, L & Mouse Click for menus
Think you know rhythm games? Guitar Hero ain't got nothing on this! Play as a cute robot at his day job at the toast factory. There you'll find two hit songs to play.
This is my first Unity game and bugs are not only expected, but encouraged. Is the song 'Chilli Jam' even playable? Not really! But why have one level when you can add another one the day of the deadline?
All assets are made by me!
Question answers:
- No asset creator credits! I used the AI starter on BandLab then finished the songs from there, all 3D assets were made in Blender and all 2D assets were made in Affinity
- I picked Unity because I knew I wanted the 3D conveyor-belt feel like Guitar Hero and similar has. My brainstorming was 'first thought best thought' ('Spread' like 'It's Spreading' and 'Jam' like game jam). I immediately started modelling a piece of bread before even considering functionality haha! The most challenging part was the level mapping. I got Gemini to make a python script to convert the midi file of the melody into a chart readable by Unity. That got the timings close enough, but mapping the colours was done by hand while listening to the songs on 0.25 speed! I also used Claude for the C# skeleton then manually edited from there. I also forgot how much of a pain UV Unwrapping is so after making the bread I kept the textures very simple.
Hope you like it!
